Unity Co-Development Studio

Ship your
live service
content faster.

Senior Unity engineers embedded directly into your pipeline. We take ownership of delivery.

What We Do

Built for live service studios.

We specialize in the exact problems that keep live service teams up at night.

01
LiveOps Engineering

Seasonal events, A/B testing, content pipelines, remote config, analytics integration, and daily reward systems built to your cadence.

02
🎮
Character and Content Production

End-to-end character pipeline — abilities, animations, VFX, UI integration — built to ship on your monthly release cadence.

03
📈
Performance Optimization

Memory profiling, frame rate optimization, draw call reduction, device tier testing, and load time improvement with measurable results.

04
💻
Platform Porting

Mobile to Steam/PC, alternative app stores, and WebGL. Input remapping, resolution handling, UI adaptation, and cross-platform QA.

05
🔎
QA and Test Automation

Regression testing, automated play-mode tests, device coverage, bug triage, and performance benchmarking integrated into your CI pipeline.

06
Backend and Multiplayer

Server logic, matchmaking, real-time sync, and cloud infrastructure on AWS and Firebase built to scale with your player base.

Why Solutist

We know how top studios operate.

Our founders come from inside Scopely's co-development pipeline at Trick Studios, working on Marvel Strike Force. We do not need to learn how live service works. We have shipped it.

We integrate directly into your pipeline and take ownership of delivery. Not body-shoppers. Embedded partners.

Remote-first with timezone overlap for US East Coast and EU studios. Senior engineers at competitive rates.

3+
Years inside Scopely's co-dev pipeline on Marvel Strike Force
51%
Of Steam games run on Unity, our exclusive focus
-1h
Timezone difference with US East Coast. Your stand-up is our stand-up.
Sr.
Senior engineers only. No juniors, no ramp-up cost.
The Team

Built by people who have been inside.

Two founders with direct experience in live service co-development at scale.

Co-Founder and CEO
Nicolas Magno

3+ years inside Scopely's co-dev pipeline at Trick Studios, working on Marvel Strike Force. Unity Tech Lead at ArtPlacer. Game design roles at ManuFactory and Game Disease. Former Video Game Career Director at Escuela Da Vinci and UADE, leading departments of 40-50 faculty.

UnityC#LiveOpsAWSAgileTeam Leadership
Co-Founder and CTO
Nicolas Ferraro

Senior software engineer with deep Unity and systems architecture experience. Focused on technical leadership, architecture decisions, and engineering quality across complex live service pipelines.

UnityC#ArchitectureBackendSystems Design
Get In Touch

Let's talk about your game.

Running a Unity live service game and need a senior co-dev partner? Tell us about your project and we will get back to you within 24 hours.

Or email us at contact@solutist.com